Test Server Hotfix - March 26, 2019

Justice League Dark – Episode 34

Chaos Gotham Open World

  • Bounty: Daemon Lord - Fixed an issue that prevented a sigil from taking the color of a Daemon minion that was defeated on it, which would break the encounter.

  • Daemon minions become immune to pull/movement effects when standing on a non-color sigil.

  • Daemon minions will blink back to the center sigil if they move too far away from the sigils.

4 Player
JLD: Darkness Rising

  • Reduced health on hallway NPCs in Event Mode

  • Fixed issue with Sandstorms being active in case of an encounter reset.

  • Lowered the amount of damage needed to distract the Animated Etrigan Armour.

  • Added a progress Rally Point in the Black Room after the Etrigan fight begins.

  • Etrigan's Mirror Images have a longer delay before using their Flame Breath attack for the first time.

  • Etrigan's Mirror Images now attack random targets between NPCs and Players, spreading out their potential focused fire.

  • Etrigan's Mirror Images now can take a bit longer before choosing their first random target.

  • Etrigan's Mirror Images are easier to dispel in Event Mode. - Removed Grasping Hand attack from the Vampire Lord.

  • Disintegration Beam now splits the Area of Effect damage evenly between all available targets.

  • Disintegration Beam does less damage in Event Mode when blocking.

  • The Vampire Lord's damage buff has been increased while within the Pools of Darkness in Normal Mode.

  • The Vampire Lord is slightly more prone to do his leap attacks more often.

  • The Vampire Lord will no longer suck in NPCs into the Pools of Darkness.

  • Constantine and Steve Trevor will follow the Vampire Lord less while it is inside the Pools of Darkness.

  • Steve Trevor and Constantine will no longer do actions that can knock down the Vampire Lord, especially when he is in his Pools of Darkness.

  • Pools of Darkness now take time to grow instead of being immediately fully formed and functional upon engagement.

  • Reduced stats on Shadow Monsters in Event Mode.

  • Occultists will not heal allies in Event Mode.

  • ARGUS Medics will not spawn in Event Mode.

  • Reduced NPC density in Event Mode.

  • educed the damage needed to provoke Etrigan's Armour in Event Mode.

  • Adjusted damage downward for Etrigan Mirror Image Flame Breath attacks in Normal Mode.

  • Adjusted Turret beam damage upward in Normal Mode.

  • Blocking reduces damage even further from Turrets.

8 Player
JLD: Fellowship of the Arcane

  • Tuned the behaviors of the Seeker Daemons to try and prevent issues where they get stuck during the first boss fight.

JLD: Shattered Gotham

  • Shazam will once again offer his Wisdom of Solomon to those in need.

Supercharge Abilities

  • Vacuum Bubble

    • Increased cooldown to 30 seconds (up from 1 second)

    • Increased damage of ability.

  • Devastating Flip

    • Increased cooldown to 30 seconds (up from 1 second)

    • Increased damage of ability.

  • Dash Attack

    • Increased cooldown to 30 seconds (up from 1 second)

    • Increased damage of ability.

    • Increased shield value of ability.

  • Gale

    • Increased cooldown to 30 seconds (up from 1 second)

    • Increased damage of ability

  • Speed Drain

    • Increased cooldown to 30 seconds (up from 1 second)

    • Increased damage of ability

  • Pheromone Bloom

    • Increased cooldown to 30 seconds (up from 12 second)

    • Increased damage of ability

    • Increased HoT and Burst healing of ability

Test Server Hotfix - March 22, 2019

Tactical Mods

  • Adjusted the Tactical mods for Group Transducer, Sacrifice, Transcendence, and Tranquil Pool to return 10% of Supercharge cost.

Justice League Dark – Episode 34

JLD: Chaos Gotham

  • Bounty: Daemon Lord - Fixed an issue that prevented a sigil from taking the color of a Daemon minion that was defeated on it, which would break the encounter.

  • Daemon minions become immune to pull/movement effects when standing on a non-color sigil.

  • Daemon minions will blink back to the center sigil if they move too far away from the sigils.

2 Player
JLD: Pub Crawl

  • Updated the name of the Hard Knocks feat to read School of Hard Knocks: Pub Crawl: Oblivion Bar.

4 Player
JLD: Darkness Rising

  • Fixed Striker Hands Feat Modular Shadow Aura.

  • Updated Hellish Reflections Feat with a more accurate description.

  • Fixed an issue with Heal Over Time not functioning on Lycanthrope form.

  • Turned the Werewolf Woes Feat back on now that it can be completed.

8 Player
JLD: Fellowship of the Arcane

  • Adjusted Fate's Arcane Barrage attack so it's less likely to one-shot players in any mode (Event, Normal, or Elite).

  • Additional Seeker Daemons have invaded the Elite mode of the House of Mystery.

  • Additional Daemons will make the Normal mode of the House of Mystery Doctor Fate fight a little more difficult.

JLD: Shattered Gotham

  • Shazam will once again assist you with his Wisdom of Solomon.

  • Fixed an issue where some adds would not despawn after Tala was Defeated.

  • Feat: Half Cracked now grants a title.

  • Fixed an issue to prevent players from taking damage during cutscenes.

  • Fixed an issue where not all players would go mad when fighting the Harbinger of the Devourer.

Test Server Hotfix - March 21, 2019

Justice League Dark

2 Player
JLD: Pub Crawl

  • Boss entrance portals now remain on during the Event versions of the boss fights.

  • Adjusted difficulty upwards in the Teekl and Shazam fights (Normal Version).

4 Player
JLD: Darkness Rising

  • Etrigan's Flame Breath can now be interrupted.

  • Adjusted difficulty upwards in the Vampire Lord fight in Normal Mode

  • Adjusted difficulty upwards in the Etrigan fight for Normal Mode.

  • The Hellish Reflections Feat has changed and can now be completed.

  • Fixed an issue with the Speed Feat Stake Well Done.

  • Turned off the Werewolf Woes Feat.

  • Changed FX for Pot of Gold Orbital Strike in the Etrigan fight.

8 Player
JLD: Shattered Gotham

  • Fixed an issue where Shazam's Wisdom of Solitude could not be used between boss fights.

  • Fixed an issue where Shazam's Wisdom of Solitude would not activate when fighting the Harbinger of the Devourer.

  • (Elite) Fixed an issue where you could fall to your death trying to enter the fight against Mordru / Harbinger of the Devourer.

  • Fixed an issue where the Madness Meter would not appear after a wipe.

  • Increased the Damage on Tala's Hellfire Cone attack.

JLD: Fellowship of the Arcane

  • Adjusted difficulty upwards for the final boss fight in Limbo Town (Normal and Elite).

Supercharge Shields

  • Changed the following abilities to cost 10000 Supercharge, and adjusted values to be more inline with each other through overall effective healing via shield absorption or direct heals.

    • Group Transducer: Reduced value of shield portion of ability.

    • Transcendence: Increased value of shield portion of ability.

    • Sacrifice: value remains the same except for Supercharge cost.

    • Tranquil Pool: Increased value of shield portion of ability.

Base

  • Updated Urgent Warfronts Mod Description to include Chaos Gotham.

Loot

  • Changed the rarity of some of the rare raid rewards to Purple.

Test Server Hotfix - March 20, 2019

Justice League Dark

Artifacts

Grimorium Verum
• Changed Electricity pet to apply Polarized Power Interaction (was Electrified).
• Changed Gadgets pet to apply Dazed Power Interaction (was Electrified).
• Pet should despawn properly when out of combat.
• Pet should no longer trigger Eye of Gemini damage.
• Nature Power Interactions from pets should now last 12 seconds.

Mystic Symbol of the Seven
• Slightly lowered heal proximity value from rank 160 breakthrough.
• Reduced internal cooldown of rank 160 proximity to 0.25 seconds (down from 1 second)
• Added Dominance stat to artifact.
• Removed Power stat from artifact.

Claw of Aelkhund
• Increased Might/Restoration/Dominance stats provided from group weapon buff to 7% (up from 3%).
• Removed SFX from artifact.

Philosopher’s Stone
• Merged breakthrough 120 into breakthrough 80. 
o Rank 80 now provides free power casting for 4 seconds and increases field size by 200%
• New rank 120 breakthrough:
o Supply Drop cooldown reduced by 10 seconds. Each free power used reduces the cooldown by an additional 3 seconds. (Unique to your own Supply Drop)
• Fixed a bug where power free casting would not work in specific zones.
• Fixed an issue where rank 80 would still provide power back to player from supply drop.

2 Player
JLD: Pub Crawl
• Updated the last two cinematic cameras in the Rock of Eternity.
• Updated Klarion to have his new visual appearance.

4 Player
Darkness Rising
• Upped the brightness of the Pools of Darkness FX in the Vampire Lord fight.
• Adjusted lighting in Vampire Lord room.
• Turned on cross faction for the Alert.
• Fixed an issue where players would not return to the correct map from the Operations Teleporter.
• Resolved an issue with missing Shadow Modular Auras for Striker builds.
• Fixed an issue with being flagged as “Deserter” when leaving the completed Alert.

8 Player
Fellowship of the Arcane
• Additional difficulty tuning changes for the first boss fight to make it more difficult.
• Zatanna, Constantine, and Batwoman shouldn't interrupt enemies as often. 

Shattered Gotham
• Mord-who? - Added Speed Feat.
• Fixed some issues with the Madness Damage.
• Adjusted damage in the Harbinger's Devouring Beam.
• Adjusted damage on Tala's Firebolt Flurry.
• Adjusted Shazam's Wisdom of Solitude timing for Normal/Elite Modes.

Feats
• Corrected the emblem name order in Mystical Symbols Feat description.

Test Server Hotfix - March 19, 2019

Justice League Dark

Fellowship of the Arcane Raid

  • The first boss fight has had its difficulty increased some in Normal and Elite modes.

  • Additional behaviors added to the Elite Mode final boss fight, increasing difficulty.

Shattered Gotham Raid

  • Added Feat: Masters of Madness

  • Adjusted respawn locations of Shazam and Constantine after a Boss Fight Reset.

  • Fixed an issue where the Mark of Cain would ignore Shields in Event Mode.

  • Fixed an issue where going Mad during the Faust fight would result in a gated instance.

  • Faust now has more time between his Overcharge ability.

  • Fixed an issue where the bosses in Event Mode had too much health.

  • Faust's Soul Harvest Damage has been adjusted.

  • Fixed an issue where Shazam/Constantine may not follow you after a reset unless you backtrack.

Darkness Rising Alert

  • Changed FX for Proximity Mines and Homing Bombs that the ARGUS Ordnance Officers use.

  • Etrigan's Mirror Images are now quicker to attack enemies and will sit idle less in between attacks.

  • Righteous Pyre and Radiant Light consumables now share their own cooldown group, separated from Illuminating Touch and Pious Aura.

  • Righteous Pyre and Radiant Light consumables have a cooldown of 60 seconds instead of 120 seconds.

  • Illuminating Touch and Pious Aura consumables have a cooldown of 90 seconds instead of 120 seconds.

  • Updated text for Lamp of Van Helsing Spells to be more descriptive.

Base

  • Item Boxes now have the correct episode requirement to open.

  • Chaos Gotham destination now appears correctly on the list of Urgent Warfronts.

Loot

  • Vendor gear is now properly discounted after completing feats.

Research & Development

  • Research & Development now grants the correct amounts of items: 96 for PI Consumables and 6 for Soders.

Collections

  • Collection style rewards can now be deleted or sold.

Test Server Update - March 15, 2019 - Justice League Dark

Episode 34: Justice League Dark

An otherworldly daemonic entity looms over Gotham City, threatening to devour all of existence. Join John Constantine, Zatanna, Shazam, and a cabal of powerful magic-users to fight back the Devourer! Journey to iconic magical locations, including Shazam's Rock of Eternity, A.R.G.U.S.' fabled Black Room, the House of Mystery, and Limbo Town.

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