Test Server Hotfix - March 26, 2019

Justice League Dark – Episode 34

Chaos Gotham Open World

  • Bounty: Daemon Lord - Fixed an issue that prevented a sigil from taking the color of a Daemon minion that was defeated on it, which would break the encounter.

  • Daemon minions become immune to pull/movement effects when standing on a non-color sigil.

  • Daemon minions will blink back to the center sigil if they move too far away from the sigils.

4 Player
JLD: Darkness Rising

  • Reduced health on hallway NPCs in Event Mode

  • Fixed issue with Sandstorms being active in case of an encounter reset.

  • Lowered the amount of damage needed to distract the Animated Etrigan Armour.

  • Added a progress Rally Point in the Black Room after the Etrigan fight begins.

  • Etrigan's Mirror Images have a longer delay before using their Flame Breath attack for the first time.

  • Etrigan's Mirror Images now attack random targets between NPCs and Players, spreading out their potential focused fire.

  • Etrigan's Mirror Images now can take a bit longer before choosing their first random target.

  • Etrigan's Mirror Images are easier to dispel in Event Mode. - Removed Grasping Hand attack from the Vampire Lord.

  • Disintegration Beam now splits the Area of Effect damage evenly between all available targets.

  • Disintegration Beam does less damage in Event Mode when blocking.

  • The Vampire Lord's damage buff has been increased while within the Pools of Darkness in Normal Mode.

  • The Vampire Lord is slightly more prone to do his leap attacks more often.

  • The Vampire Lord will no longer suck in NPCs into the Pools of Darkness.

  • Constantine and Steve Trevor will follow the Vampire Lord less while it is inside the Pools of Darkness.

  • Steve Trevor and Constantine will no longer do actions that can knock down the Vampire Lord, especially when he is in his Pools of Darkness.

  • Pools of Darkness now take time to grow instead of being immediately fully formed and functional upon engagement.

  • Reduced stats on Shadow Monsters in Event Mode.

  • Occultists will not heal allies in Event Mode.

  • ARGUS Medics will not spawn in Event Mode.

  • Reduced NPC density in Event Mode.

  • educed the damage needed to provoke Etrigan's Armour in Event Mode.

  • Adjusted damage downward for Etrigan Mirror Image Flame Breath attacks in Normal Mode.

  • Adjusted Turret beam damage upward in Normal Mode.

  • Blocking reduces damage even further from Turrets.

8 Player
JLD: Fellowship of the Arcane

  • Tuned the behaviors of the Seeker Daemons to try and prevent issues where they get stuck during the first boss fight.

JLD: Shattered Gotham

  • Shazam will once again offer his Wisdom of Solomon to those in need.

Supercharge Abilities

  • Vacuum Bubble

    • Increased cooldown to 30 seconds (up from 1 second)

    • Increased damage of ability.

  • Devastating Flip

    • Increased cooldown to 30 seconds (up from 1 second)

    • Increased damage of ability.

  • Dash Attack

    • Increased cooldown to 30 seconds (up from 1 second)

    • Increased damage of ability.

    • Increased shield value of ability.

  • Gale

    • Increased cooldown to 30 seconds (up from 1 second)

    • Increased damage of ability

  • Speed Drain

    • Increased cooldown to 30 seconds (up from 1 second)

    • Increased damage of ability

  • Pheromone Bloom

    • Increased cooldown to 30 seconds (up from 12 second)

    • Increased damage of ability

    • Increased HoT and Burst healing of ability