Live Server Hotfix - July 26, 2018

8 Player
Titans: The Machine

  • Adjusted damage and number of projectiles on HIVE Master's Cosmic Explosion (AKA: cosmic bubbles of doom).

8 Player
Titans: H.I.V.E. Reborn

  • Deathstroke should no longer appear twice at the end of his intro cutscene.
  • Deathstroke’s Ikon Suit is no longer bugged and will now do full damage to everyone in the room if the Ikon Effect is not removed in time.
  • Deathstroke’s Ikon Suit has received an upgrade and now requires more damage to nullify in all difficulty modes.
  • Deathstroke now has a Tell for his Knife Throw.
  • In all versions of the Terra fight, if the sulfuric gas is left unchecked for too long, a healing debuff will be applied to the raid group. Plugging all the vents will remove the debuff.
  • Terra erroneously had many of her attacks splitting damage amongst targets. The damage now applies fully, as intended, to each affected target. This, along with the previous damage pass, should result in a more balanced fight.
  • Terra’s falling rocks environmental damage should also now do appropriate damage instead of splitting it between targets.
  • (Elite Mode) – Terra now universally increases her damage when she enters her Magma rage phase. Terra increases her damage again when entering her Lava rage phase.
  • (Elite Mode) – Terra’s rock creatures respawn at a slightly faster rate now.
  • (Elite Mode) – Terra’s falling boulders in the last stage of her combat will now do more damage.
  • (Elite Mode) – Subbosses in the Wave Event are now resistant to Crowd Control.
  • (Event Mode) – Subbosses in the Wave Event no longer have extra health.
  • Deathstroke’s Ceiling Beams now have a pushback component.
  • Qwa-Bombs no longer damage the Power Neutralizers.
  • Feats should now reset after they have been attempted and failed the first time. This includes the multi-phase ones that occur multiple times in a fight like Neutered Neutralizer, The Floor is Lava (Normal), Deadly Disco Ball, Disco Dance Off, and Role-Crushing.

Titans Island – Open World

  • Fixed issue with an invisible interactable object showing up in front of Rally Point.
  • Made some design tweaks to attempt to reduce reported lag issues.

Live Server Hotfix - July 21, 2018

Augments

  • The Total Recovery Kit is no longer marked as an “Obsolete R&D Item”. Consequently it can no longer be used to Fortify Augments. Remember: If you have a Total Recovery Kit, be sure to consume it to get your Exobyte Booster!
  • Face Mods are no longer marked as “Obsolete.”


Teen Titans: The Judas Contract

8 Player
Titans: The Machine

  • Fixed an issue where HIVE Master would begin spinning before his Enervator Beam activated.
  • (Event Mode Only) HIVE Master's Lasso Slam should now do less damage.
  • (Normal/Elite Mode) HIVE Master's Lasso Slam can now be interrupted.
  • (Elite Mode Only) Decreased the damage from the Enervator Dogs, Birds, and Gorillas.
  • (Elite Mode Only) Decreased the spawn rate of the Enervator Dogs, Birds, and Gorillas.
  • Fixed an issue where the Headline for The Machine was not granting to players when completing the Raid.

8 Player
Titans: H.I.V.E. Reborn

  • Added existing encounter messaging into the chat window.
  • Fixed an issue where the Headline for HIVE: Reborn was not granting to players when completing the Raid.
  • The Rocky Road Feat has clearer details now.
  • The Rocky Road Feat should complete when a count of 30 has been reached instead of when Terra is defeated.
  • Fixed issue with unlimited Rallies in Terra fight.
  • Volcanic gas won’t show healing debuff icons anymore.
  • (Elite Mode) – Rock Creature boulders can’t be destroyed anymore.
  • (Elite Mode) – Volcanic Gas has had its damage standardized.
  • Deathstroke spins his spinning staff attack at a slower rate now.
  • Elite Mode – Floor Traps activate at a slightly slower rate.
  • Floor Traps now display proper name in the Combat Log
  • Deathstroke should no longer engage in combat before his intro matinee is complete.
  • The central Power Neutralizers have had their hitpoints reduced.
  • The Volcanic Gas effect will vanish on a fight reset.
  • Terra's Spike Wave damage, Grasping Hand damage, Earthen Grip damage, and Tectonic Break damage have been adjusted.
  • Deathstroke's Pistol Shot damage has been adjusted.

Titans Island – Open World

  • The Giant Robot should now respawn more reliably.
  • Large hordes of mechs should no longer bunch up at Cyborg’s Workshop.
  • Players can no longer warp to rally with the robot form.


Deluge

8 Player
Spindrift Station

  • Fixed issues where Morgwar misbehaved sometimes when he was in his Typhoon phase.


Known Issues:

Titans: H.I.V.E. Reborn

  • Form changes in the Deathstroke Power Neutralizer phase can possibly cause issues with deactivating the devices. Until this is fixed, it's probably better to not use powerset specific form changes such as Gorilla and Werewolf.

Live Server Hotfix - July 19, 2018

Marketplace

  • The Artifact Starter Pack description has been updated to correctly reflect its contents.

Teen Titans: The Judas Contract

8 Player
Titans: The Machine

  • A Heal Barrel is now available in the HIVE Master fight (Event Mode Only).
  • Fixed an issue where the Medics would only Heal and not attack.

8 Player
Titans: H.I.V.E. Reborn

  • Fixed issue with ceiling beam not resetting the amount of beams after a group wipe.
  • Fixed issue where Terra would continue to pushback players after her room division phase.

Titans Island – Open World

  • Raven found her cape on top of Titans Tower that Beast Boy hid from her.
  • The Giant Robot should not charge as far as before.
  • Fixed issue with Giant Robot not tethering when he should.

Teen Titans: Judas Contract & Game Update 85 - July 18, 2018

New Episode: Teen Titans: The Judas Contract

The Teen Titans are back for one of DC Universe Online’s most exciting Episodes yet in Teen Titans: The Judas Contract! The Titans are looking for new recruits, so you’ll need to journey to Titans Tower and have your skills put to the test in their training room to see if you’re worthy of making the cut! Though things may turned out more complicated than originally planned when the Tower is put under siege and several of the Titans go missing. It will be up to you to save them, and find out if there is a mole in their ranks. Teen Titans: The Judas Contract features new daily and weekly Open World missions, a brand new Duo and Alert, as well as normal and Elite versions of two new Raids!

Earn new feats, discover new collections, earn new gear inspired by Cyborg and Red Robin, and more! To get started, look for Teen Titans: Judas Contract in your Mission Journal. Teen Titans: The Judas Contract is free to access for Members.

For a limited time, special “Event” versions of all content in Teen Titans: The Judas Contract will be available to all players, level 10+ as well! Look for these Event versions in the Events tab of your On Duty menu.


New Duo – Titans Training Sim

Do you think you have what it takes to join the Titans? Cyborg is going to put your skills to the test in the Titan’s Training Room. Though there may be a few unexpected surprises in store for you!
 

  • Open your On Duty Menu and look for the End-Game version of Titans Training Sim under Tier 9 of the 2 Player Tab.
  • Combat Rating: 230
  • For the Event Version - look for Titans Training Sim (Event) in the On Duty Menu under the Events Tab.
  • Minimum Level: 10.


New Open World Missions: Titans Island

Welcome to Titans Island! The Teen Titans have rolled out the red carpet for new recruits and tourists, but something is amiss, as several of the robots on Titans Island have been hacked and are wreaking all sorts of havoc! Do what you can to aid the Teen Titans (Heroes) or play along to further infiltrate their ranks (Villains).

  • Look for Titans Island in your Warp Menu or use the teleporter in the Watchtower or Hall of Doom (will display a warp location to Titans Docks initially until the Teen Titans: Judas Contract introductory mission is completed)!
  • New daily and weekly missions on Titans Island!
  • Minimum Level: 10


New Alert – Titans Targeted!

Cyborg needs your help investigating what has become of the rest of the Titans, as communications with them have gone dark. Join him in a frenzied search through Titans Tower to locate the rest of the team and find out what is going on!

  • Open your On Duty Menu and look for the End-Game version of Titans Targeted! under Tier 9 of the 4 Player Tab.
  • Combat Rating: 230
  • For the Event Version - look for Titans Targeted! (Event) in the On Duty Menu under the Events Tab.\
  • Minimum Level: 10.


New Raid and Elite Raid – Titans: H.I.V.E. Reborn

Following the trail of the missing Titans has lead you directly to the H.I.V.E. Base! Carefully proceed inside and continue your search for our missing heroes! Though you may be surprised to learn who is standing in your way!
 

  • Open your On Duty Menu and look for the End-Game and Elite versions of Titans: H.I.V.E. Reborn Raid under Expert Tier 9 of the 8 Player Tab.
  • Combat Rating: 230
  • For the Event Version - look for Titans: H.I.V.E. Reborn (Event) in the On Duty Menu under the Events Tab.
  • Minimum Level: 10.


New Raid and Elite Raid – Titans: The Machine

It appears the Titans have been captured by H.I.V.E., and it’s up to you to save them before H.I.V.E. can carry out their twisted and nefarious plans for the team!
 

  • Open your On Duty Menu and look for the End-Game and Elite versions of Titans: The Machine Raid under Expert Tier 9 of the 8 Player Tab.
  • Combat Rating: 230
  • For the Event Version - look for Titans: The Machine (Event) in the On Duty Menu under the Events Tab.
  • Minimum Level: 10.


New Gear, Base Items, Feats and More

  • Earn a new event currency: Titans Cred!
  • New gear available, inspired by Cyborg and Red Robin!
  • Plus new base items, feats, and more!


Now Available: Augments!

Augments are powerful new items within DCUO that are replacing R&D mods. They perform a similar function to what R&D mods did previously in the game, but with a few key differences that make them a much more enjoyable player experience:

  • Instead of modding gear, you can now equip augments on your character via a brand new tab in the Inventory Menu titled “Augments.”
  • Augments can be ranked up similarly to Artifacts via Exobytes, Nth Metal and other items that grant XP in the “Fortify” menu.
  • Augments come in two varieties: Origin Augments (called Implants, Runes, or Metagenes -depending on your character type) and Adaptive Augments.
  • Origin Augments are very simple – they have no breakthroughs to hit and simply level up as you feed them items that grant XP.
  • Adaptive Augments are associated with a specific piece of Content (Augments related to Episode 32 being the only ones available at launch). Like Artifacts, these Augments have breakthroughs when ranking up and will grant you content-specific bonuses for the Content they are associated with in addition to the usual stat gains.


Augments: Transition

The transition to the new Augments system mentioned above has been implemented in a few different ways:

Mods

  • When you log into the game if you are past Level 25, you will find all Origin Augments now automatically available under your Augments tab in the Inventory menu.
  • You also now have an auto-completed mission in your Mission Journal called “Building a Power Base.” Completing this mission grants you Augment XP in the form of Golden Exobytes that can be fed to your Augments. The Exobytes you receive are based off your character’s CR when you complete the mission.

Crafting

  • We have removed the ability to craft gear mods or generator mods, but have left enhanced styles and consumables.
  • Old items such as old exobytes, simple materials, complex materials, scraps, exobits, and other random crafting items are now worth Augment XP and can be fed into your Augments.
  • There is a new crafting ingredient called “Exo-Material,” which replaces the crafting requirements of removed crafting items in all remaining recipes.

Harvesting

  • Old exobit clusters when used now grant between 1 and 3 Exo-Materials. If you are a Member, you will always receive a bonus Exo-Material.

Feats

  • We've auto-completed all feats relating to things that can no longer be accomplished as a result of this transition.

Test Server Hotfix - July 13, 2018

Augments

  • Quark purchased Tactical Mods can now be found on the Housing Vendor in your base if you have purchased the Tactical Mod upgrade from your Generator.

Teen Titans: Judas Contract

  • Robin's Footwear of Omnipotence now has a minimum level of 30
  • Fixed an issue where new Episode 32 Raids weren’t sorting in the correct places in the On Duty menu.

8 Player
Titans: The Machine

  • HIVE Master's Encasement skill check has been moved to button mash.
  • Players will now receive event mode buffs when running The Machine (Event).

8 Player
Titans: H.I.V.E. Reborn

  • Deathstroke's Spinning Beam Attack shouldn't immediately hit you twice anymore.
  • More voice and screen messaging has been added to the Power Neutralizer phase in the Deathstroke fight.
  • More voice and screen messaging has been added to the Terra fight.
  • Fixed an issue with the “Deadly Disco Ball” Feat being unachievable.
  • Deathstroke's Power Neutralizer has more hitpoints in both Normal and Elite.
  • The Neutralizer role and group debuffs last longer now.
  • The Neutralizer group debuffs have been increased in magnitude in Normal and even more in Elite.
  • Deathstroke's Ikon Suit will no longer return to a visual state of going critical if it has been deactivated already.
  • Fixed issue with some of Terra's rock creatures always spawning at higher difficulty. Fixed this and adjusted scaling upwards from previous adjustments in Normal and Elite mode to compensate.

4 Player
Titans Targeted!

  • Fixed issue with “Bombs Ahoy!” feat being unable to be completed.
  • Mammoth’s boss fight has been improved. An additional feat has been added related to the fight changes.

Titans Island – Open World

  • Fixed an issue with giant Decimator Android occasionally not respawning.

Test Server Hotfix - July 12, 2018

General

  • The PC Test vendor will now sell CR 247 regular and CR 248 Elite gear boxes

8 Player
Raid
The Machine

  • Added “Killer Bees,” “Exterminator,” and “All The Wild Things” feats.
  • The Hive Master is now infused with the Teen Titans' powers in the same order during the same instance run. The order is randomly chosen when the instance begins.
  • Hive Master's fight is now split into two stages.
    • Stage 1: Hive Master will be Infused with the power of a Teen Titan twice.
    • When being Infused with the Third Teen Titan he will drop loot and grant a brief reprieve, giving fallen players a chance to re-enter the fight.
    • Stage 2: Hive Master will start Infused with the Third Teen Titan and players will need to defeat the remaining phases as normal.
  • Hive Master's Enervator Beam is now more deadly but damage can be mitigated while blocking with the appropriate Augments.
  • Hive Master will pause briefly when releasing from the machine, giving Tanks time to turn his focus on them.

H.I.V.E. Reborn

  • Added a new Elite mechanic to Terra towards the end of her fight
  • Levels now increase in Elite mode
  • Terra will now push back players who get too close to her when she has initiated the room division phase.
  • Ledges in the Wave Event room now have push back mechanics to prevent players from landing on them.
  • Added a few environmental traps along the hallways of H.I.V.E. Base in Elite mode.
  • Added more tells to Bombus and Buzzzcutt
  • Adjusted the damage of Buzzzcutt's Snare for players that block in time
  • Terra, Robin, and Deathstroke should not engage each other until the intro matinee is complete.
  • Fixed an issue with the volcanic gas visual FX was not vanishing when the phase times out.
  • Fixed an issue with the rock creatures spawning at volcanic vents that were set to despawn based on timing out.
  • The “Floor is Lava” feats for both Normal and Elite Mode are now available to attempt.
  • The “Deadly Disco Ball” feat for Elite Mode is now available to attempt.

4 Player
Titans Targeted!

  • Deathstroke has stepped up his game.
  • The Harmful Radiation in the final boss fight does a little bit of damage now.

Duo
Titans: Training Sim

  • Fixed issue where the closing matinee stopped functioning (after defeating the final boss).

Titans Island – Open World

  • Cyborg Support Mission
    • The 'Scan' hotbar ability is now more forgiving and will scan in a sphere around the Drone.
    • Players are now required to use the 'Scan' ability to reveal the source of the HIVE Recluses. Mission messaging has been updated to reflect this.
  • Starfire will now leave the tower occasionally to protect her garden from hacked robots.
  • Gizmo (Bounty) will now do more of the things he was intended to do.

Test Server Hotfix - July 11, 2018

Teen Titans: Judas Contract

Titans Island – Open World

  • Fixed bug with Raven’s communicator head not displaying.

4 Player
Titans Targeted!

  • The difficulty of the Event version of Titans Targeted was further tuned to make it easier than the Normal version.

8 Player
Titans H.I.V.E. Base

  • Players should no longer spawn in the wrong location if joining their group after the Terra fight starts.
  • Fixed an issue where Deathstroke would engage too soon, potentially blocking access to the fight.
  • Deathstroke’s spinning staff beam now does different damage per difficulty mode and more reliably hits players.
  • Fixed an issue where stragglers would keep spawning in the Wave Event after it was complete.
  • Lowered difficulty for the volcanic gas and rock creature phase in the Terra fight.
  • Increased the tell timer for the lava stage slightly.
  • Terra and Deathstroke now both have tells before they use their blink/area of effect mechanics.
  • Both Terra and Deathstroke have had their blink/area of effect mechanic damage reduced slightly when not blocking.
  • Power Destabilizer has been renamed to Power Neutralizer.
  • Added different ability packages to Terra based on levels of rage.
  • Added responsive mechanics for Terra.
  • Adjusted timing for dividing walls in Terra fight to stop lava damage getting out too early.

Known Issues
Titans: Training Sim

  • End camera won’t play if you’re in the room where you fight Trigon.

Test Server Hotfix - July 10, 2018

Augments

  • Augments have been flagged for use in PvE & PvP instances.

UI

  • Inventory Artifact Panel: A number of minor UI bugs have been fixed.

Gear

  • Resolved an issue that was preventing Tactical Mods from showing on the item tooltip. (see known issue below)

Patching

  • Players that couldn’t patch PC Test because of the following file, should be able to now:
    • Unreal3/DCGame/CookedPC/DCFXGROUPS/ENVIRONMENT/UNIQUE/EP32/DCFXENVUNI_EP32_OPENWORLD.upk

Phasing/Queuing

  • Players that are in a group or attempt to phase to another player should no longer be put in their own instance.

Teen Titans: Judas Contract

Titans Island – Open World

  • CR 230+ players are now granted a choice of two augments after speaking with Cyborg on the Titans Island docks.
  • Reduced the amount of spawns for the Tower Defense mission.

4 Player
Titans Targeted!

  • Wonder Dog's bowl inside this alert is no longer intractable.

8 Player
Titans H.I.V.E. Base

  • Made the transport area for stopping up the volcanic vents bigger.
  • Rocks that fall from Terra's rock creatures cannot be destroyed in Event and Normal Mode.
  • Elite mode rocks can still be destroyed but take more hits to destroy based on tier of Terra rage.
  • Terra's volcanic gas phase will auto resolve if left unchecked for too long.
  • Fixed an issue where the 3rd set of floor traps would not do damage as long as it should in Normal Mode.
  • Deathstroke Ikon Suit does more damage if not blocking.

Titans: The Machine

  • Fixed an issue where Elite Mode did not get enough Waves.
  • Fixed an issue where Normal Mode received too many waves.

Feats
The following feats can now be completed (please note the know issue below)

  • Survive the Swarm
  • Disco Dance Off
  • Buzzkill
  • Rocky Road
  • Role-Crushing
  • Neutered Neutralizers
  • Turret Takeaway
  • Turret Takedown

Known Issues

  • Tactical Mods – Players will need to re-acquire their Tactical Mods and equip them.
  • Titans: H.I.V.E. - The Deathstroke boss door and entrance trigger volume will engage instantly when the first player enters his room. Please have your group at the ready before entering the room.

Test Server Hotfix - July 9, 2018

Teen Titans: Judas Contract (PC TEST ONLY)

Catalysts
Teen Titans On-Duty content will no longer drop Catalysts.

Mission
Titan Island – Open World

  • Made some improvements to the intro mission so that players are better led to the appropriate locations.
  • To the Shore - Various minor fixes to improve behaviors of the Civilians and Hacked Robots.
  • Rock'Em - Cyborg has substantially upgraded his Robot Suits with an OTA update that should increase their damage and durability.


8 Player
Titans: The Machine

  • Fixed an issue where HIVE Master's Encase did not grant Rage Crash Immunity.


Titans: H.I.V.E. Base

  • Fixed issue with sulfuric gas not doing room wide damage in the Terra fight.
  • Increased the creature add difficulty per tier or Terra's Rage, especially in Elite mode.
  • Normalized rock creature difficulty in Event Mode.
  • Increased the damage from Deathstroke's Ikon Suit and the amount of damage to bring it down before it discharges.
  • Added a new mechanic to Deathstroke fight in Normal and Elite Mode (seen in abbreviated version in Normal).
  • Transport icons will no longer show up on rocks if picked up by another player.
  • Only one HIVE Medic should spawn per door in the Wave Event.
  • The Wave Event has a 5 second delay before the first wave starts.


Known Issue: Some players may be missing their Base or League Hall. This issue will be resolved in an upcoming publish to PC Test.

Test Server Hotfix - July 7, 2018

Augments

  • Cybernetic Augments now incur the 35% experience penalty when used to fortify other Augments.
  • Fixed an issue with being unable to select rightmost Augment slot when using a controller.

Teen Titans: Judas Contract

Titans Island
Intro Mission

  • Fixed an issue where players were not able to access the Titan Island Docks.

8 Player
Titans: H.I.V.E. Base

  • Fixed an issue with endless wave event for Elite mode.
  • Fixed the floor traps so they do damage to players who use Augments.
  • Fixed an issue with Terra adds so they have the materials associated with their names.
  • Fixed the midscreen messaging with Terra and lava warning.

Titans: The Machine

  • Decreased the number of Dive Bombers in Elite Mode.

4 Player
Titans: Targeted!

  • The villain version of this alert should play a little differently now, with an additional objective to disable the Titans Tower Security Systems.

Briefings

  • Titans Among Us:- Fixed an issue where Beast Boy's Audio would not play.