Test Server Hotfix - October 30, 2018

Atlantis

Open World

  • Added info consoles to let you know what the Dry Dome is for and how you can breathe underwater!

  • Swimming enemies are now only placed above bridges to allow for easier combat while swimming and reduce the distance they will fall down.

  • Giant Brinehulk should now properly melee players.

  • Added bubbles to the Open World that when entered will allow the use of one’s armories.

  • Made the Swarm weekly more difficult and added an additional stage.

  • Added new feats:

    • Coin Corsair

    • Fortune Seeker

    • Treasure Hunter

    • Sink or Swim

    • Aquatic Showdown

    • Deep Sea Slayer

    • Back to the Depths

Royal Palace

  • The Crown of Thorns will now speed up after the first room on Normal.

  • Commander Zoltar has increased health on Normal.

  • Added bubbles to the instance that when entered will allow the use of one’s armories.

  • Added heal barrels

  • Added feats for the Solo

  • Fixed issue where Commander Zoltar could still go undefeatable.

  • Exit teleport to previous location is now available after beating Commander Zoltar

  • Cinematic when completing the Wave Event will no longer cancel itself.

  • Commander Zoltar should no longer drop combat and heal himself when switching weapons.

  • Drift Guards now remember that they know how to swim to stop people from swimming above them.

  • Added new feats:

    • Drift Destruction

    • Royal Flush

    • For the King

    • Skilled Swimmer

    • Reef Racer

    • Tide Torpedo

Silent School

  • Controller Heal Debuffs will now affect the Faceless One's artifact healing mechanic.

  • The Faceless One will not start his artifact healing mechanic before the artifacts can be interacted with.

  • Fixed issue with Pisces Challenge resetting.

  • Fixed double portal spawning and stray path possibilities.

  • arnacle Golems will not run out of respawns before the War Crystal is destroyed.

  • Barnunculous will do his AoE Belly Flop less often.

  • Added particle FX to the Barnunculous' secondary ranged attack.

  • Changed portal names to be more reflective of where they teleport you too.

  • The Faceless One will only spawn two sets of adds for the time being.

  • Feats can no longer be completed in Event Mode.

Crown of Thorns

  • Fixed an issue where Ocean Master would use some of Mera's Abilities.

  • Added Messaging when Murk Entered the Battle.

  • The current no longer rushes through during the King Shark fight.

  • Fixed an issue where King Shark's Turbulent Roar was damaging players that were out of range.

  • Relaxed the pushback players receive from the ocean currents.

The Throne 

  • Flames of Sagittarius final boss mechanic has been adjusted.

  • Fixed issue where the Event mode first boss fight was unable to be accessed in the middle of the fight.

  • Fixed an issue where players were being incorrectly told they were loot locked after leaving the first boss fight.

  • Fixed an issue where Elite Mode version of the Sea Beast boss fight didn't have limited rallies.

  • Adding tell icon on Sea Beast's big attack.

Loot

  • Replaced dropped Generator Mods with a dropped Generator Mod Box that lets you select the mod you want.

  • The Solo and Alert instances now drop Enchanted Exobytes instead of Cybernetic Exobytes.


Feats

  • Sick Burn and Nobody Burns Me Feats now complete correctly.


Known Issues
Crown of Thorns

  • If a villain speaks to Ocean Master on the Villain version of the raid, the door will not open and the instance will become gated.