Test Server Hotfix - October 27, 2018

Atlantis

1 Player 
Solo: Royal Palace
• Crown of Thorns should no longer get tired of chasing players through the map.
• Commander Zoltar has upgraded his weapons and now has new abilities in his phases.
• Commander Zoltar will no longer become unkillable.

4 Player
Alert: Silent School
• The Event Mode is no longer blocked and is ready for testing and feedback.
• Fixed visual issue with the Skull of Triton mind control mechanic.
• The following Feats are implemented and ready for testing and feedback:
o Artifact Avoidance
o Artifact Anarchy!
o Sick Burn
o Nobody Burns Me
o Guardian Golem Galore
o Barnacle Blast
o Whack a Barnacle!
o Moonstone Mania!
o Absolutely No Distractions!
o The Eyes Have It
o Electric Avenue
o Be My Chum!

8 Player
Atlantis: Crown of Thorns
• Fixed an issue where Mera could refuse to keep going through the Crown of Thorns.
• Spoke to Murk about his refusal to reward players for defeating him. He has agreed to drop loot when defeated.
• Fixed an issue where the Impaling Spikes reported incorrectly to the combat log.

8 Player
Atlantis: The Throne
• Fixed issue where Sea Beast's spit wasn't doing damage to the chomped-on player that it was supposed to be doing.
• Adjusted the on-screen messaging for the last part of the final boss fight, so it's more clear that 3 players need to work together to complete the objective.

Vendor
• Atlantean Vendor now sells the Atlantis Base Item Boxes, instead of the Titan's Vendor.

General
• Updated Event Mode raid instance descriptions to reflect CR requirements for getting MoV.

Test Server Hotfix - October 25, 2018 - Episode 33: Atlantis!

New Episode: Atlantis

The battle for the Crown of Atlantis continues in DC Universe Online’s most exciting Episode yet – Atlantis! It is dark times for this once beautiful undersea paradise with Corum Rath currently on the Throne. You’ll need to do everything you can with assisting the underground rebellion brewing in Atlantis in taking back the kingdom. Atlantis features new daily and weekly Open World missions, a brand new Solo and Alert, as well as normal and Elite versions of two new Raids!

Earn new feats, discover new collections, earn new gear inspired by Aqualad and Corum Rath, and more! To get started, look for Atlantis in your Mission Journal. Atlantis is free to access for Members.
For a limited time, special “Event” versions of all content in Atlantis will be available to all players, level 10+ as well! Look for these Event versions in the Events tab of your On Duty menu.

New Solo – Atlantis: Royal Palace

You have been summoned to the Throne Room of Atlantis as a special guest along with Aquaman, Mera and Ocean Master. Be on your guard though, something is amiss in the great undersea city.

  • Open your On Duty Menu and look for the End-Game version of Atlantis: Royal Palace under Tier 9 of the 1 Player Tab.

    • Combat Rating: 241

  • For the Event Version - look for Atlantis: Royal Palace (Event) in the On Duty Menu under the Events Tab.

    • Minimum Level: 10.

New Open World Missions – Atlantis

Unrest is spilling onto the streets of Atlantis! Do what you can to aid Mera (Heroes) or Ocean Master (Villains) in the battle to take back the Throne from Corum Rath! Check in with Aqualad, King Shark, and other notable Atlanteans as well for other ways that you can help in the cause!

  • Look for Atlantis in your Warp Menu or use the teleporter in the Watchtower or Hall of Doom (PLEASE NOTE: The Atlantis: Royal Palace Solo needs to be completed before you’ll be able to access Open World Atlantis via teleporter or the Warp Menu, and the first part of the Atlantis pointer mission will need to be completed before Open World missions will unlock).

  • New daily and weekly missions in Atlantis!

    • Minimum Level: 10

New Alert – Atlantis: Silent School

Join Aqualad and King Shark in infiltrating the shadowy halls of the Silent School on a dangerous quest to recover the Trident of Poseidon. But be wary of the mysterious trick and traps that may await you there!

  • Open your On Duty Menu and look for the End-Game version of Atlantis: Silent School under Tier 9 of the 4 Player Tab.

    • Combat Rating: 241

  • For the Event Version - look for Atlantis: Silent School (Event) in the On Duty Menu under the Events Tab.

    • Minimum Level: 10.

New Raid and Elite Raid – Atlantis: Crown of Thorns

The time has come to confront Corum Rath! Join Mera and Ocean Master and fight your way through the Crown of Thorns into the heart of the Palace itself!

  • Open your On Duty Menu and look for the End-Game and Elite versions of Atlantis: Crown of Thorns Raid under Expert Tier 9 of the 8 Player Tab.

    • Combat Rating: 241

  • For the Event Version - look for Atlantis: Crown of Thorns (Event) in the On Duty Menu under the Events Tab.

    • Minimum Level: 10.

New Raid and Elite Raid – Atlantis: The Throne


This is it, the final battle with the deadly usurper himself – Corum Rath! Everyone’s help will be needed in this fight to end his reign and restore Atlantis to its former glory, but be wary, for the mad king may have a big surprise up his sleeve!

  • Open your On Duty Menu and look for the End-Game and Elite versions of Atlantis: The Throne Raid under Expert Tier 9 of the 8 Player Tab.

    • Combat Rating: 241

  • For the Event Version - look for Atlantis: The Throne (Event) in the On Duty Menu under the Events Tab.

    • Minimum Level: 10.

New Gear, Base Items, Feats and More

  • Earn a new event currency: Rath Crowns!

  • New gear available, inspired by Aqualad and Corum Rath!

  • Plus new base items, feats, and more!

Atlantis - Known Issues:

General

  • Feats, Artifacts, and Content Collections for Atlantis are still in progress and not yet completed.

Base Items

  • Atlantean Base Item boxes are being sold on the Titan’s Vendor instead of the Atlantean Vendor.

1 Player
Atlantis: Royal Palace

  • The final boss will become undefeatable if you are KO’d after getting him down to 75% health.

8 Player
Atlantis: Crown of Thorns

  • The event version of Atlantis: Crown of Thorns has been temporarily removed from the On-Duty event list.

Other Updates:

  • Loading Screens

    • New art is now featured on the loading screens.

  • Gear

    • Balloon Wings should now apply color correctly.

  • Loot

    • Teen Titans Unattuned Utility Belts can now be deleted.

Game Update 88 - October 11, 2018

Game Update 88

Cursed Gotham Time Capsule

The Witching Hour just got a whole lot eerier with the new Cursed Gotham Time Capsule, now dropping everywhere in-game. This new Time Capsule features a new Drowned Gear set, inspired by Batman: The Drowned, as well as exciting new hand auras, styles, collections, and feats! Time Capsules are opened with Stabilizers, which can be purchased in the marketplace or assembled in-game from Stabilizer Fragments. Check the events tab of your On Duty menu for Stabilizer Fragmentation, the daily Stabilizer event.

Trick or Treat 2018 Event

To further get into in the spirit of the scariest season of the year, you’ll now find a grant for “Trick or Treat 2018” that can be redeemed on one of your Characters in your account once per day. Redeem this daily for 3 “Trick or Teekl Buckets,” which can be filled with delicious candy you may find while participating in the Witching Hour! Fill up your buckets with candy you’ve collected via the Fortify screen, and when full, you’ll be rewarded with a spooky surprise!


New Grant System!

  • We’ve made it easier than ever for you to claim any promotional gifts that are available on your account with a new Grant System window! To kick off this new feature, we’re giving all players three “Trick or Teekl Buckets” as a special gift!

  • You can access the new Grant System window by selecting the “View Grants” tab at the bottom of the Welcome Screen, or through the Actions Quick Menu if there are available rewards to claim.

Teen Titans: The Judas Contract – Hive Reborn

  • Increased the radius for successfully transporting boulders to volcanic vents.

  • Robin should no longer talk over himself in the Terra intro matinee.

Movement Mode Tree Abilities

  • Changes have been made to allow many movement-mode abilities to be used while temporarily in other movement modes.

Broker

  • Improved Broker performance.

HUD

  • Resolved an issue causing players to not display on the minimap.

Tactical Mods

  • Tumbling Master feet mod no longer incorrectly states that you need to be an Acrobatics character in order to utilize it.

Loot

  • Paradox Reaper in Lightning Strikes - Central City now drops its intended loot.

Style

  • Enhanced Main Man styles now have correct icons in the style menu.

Test Server Hotfix - October 5, 2018

Movement Mode Abilities 

  • Acrobatics super-charge ability "Perfect Poise" will now take Gadgets players out of Stealth.

  • Fixed an issue where a Stealthed (Gadgets) player with Super-speed, with the "Dashing Combos" feet mod, wouldn't be able to trigger the Dashing Combos ability when activating an ability such as Vortex Trap.

  • Fixed an issue where a Stealthed (Gadgets) player with Flight, with the "Swooping Combos" feet mod, wouldn't be able to trigger the Swooping Combos ability when activating an ability such as Whirlwind.

  • Dustoff and Dash Attack can no longer be able to be placed onto Stealth Loadouts for Gadgets characters.

  • The Stealth Damage Proc should trigger on more Movement Mode abilities.

PC Graphic Quality

  • Rolled back the previous improvements to the PC graphics quality in this update. Additional improvements are planned for our next Game Update.

Bases 
We welcome testing by the community to verify the following:

  • Characters still have permission to access all bases and league halls that they had permission to access before Game Update 88.

  • Armories and Armory Imprints continue to work properly.

  • Mainframe & Generator are still configured properly with your permissions and upgrades.

  • Creating new or relocating Bases work as expected.

  • New Base Permissions added or removed work as expected.

Style

  • Enhanced Main Man styles now have correct icons in the style menu.

Live Server Hotfix - October 1, 2018 - The Witching Hour

The Witching Hour Returns with new Base Items, Feats, and Styles!

All hell has broken loose in the streets of Gotham City and inside The Midnight Masquerade Nightclub! Go to the East End safehouse in Gotham City and speak to the Phantom Stranger (Heroes) or The Tap Room in Burnley and speak to Tala (Villains) to receive further instructions. To queue for “The Midnight Masquerade,” go into your On Duty UI and look under the Events Tab. There are also new feats and new collections to be found for those brave enough! And for the eagle-eyed, be on the lookout around Gotham for Batwoman – there may just be a bonus feat in it for you!

New Feats

  • Relinquished Relics of the Cursed

  • Limbo Rock Around The Limbo Block

  • Let's Not Lose Our Heads

  • Thirteen Days of Darkness

Each day of the event, also look for “The Witching Hour” in your Mission Journal to complete and earn Spooky Bites! Shop Skeets’ Boo-tique for the latest in scare-wear, tricks, treats, and creepy items for your Base. You’ll even find a few extra special surprises, like the new Swarming Bats Aura to strike fear into the hearts of your enemies, and Dog Boo, the Boo Family Pet who is ready to haunt your Base!

Level Requirement: 10

Test Server Hotfix - September 28, 2018

Movement Mode Tree Abilities

  • Changes have been made to allow many movement-mode abilities to be used while temporarily in other movement modes.

  • Going live on the PCTest server today are changes that will allow many movement-mode tree abilities to be used while temporarily in other movement modes.

    For example, if you're playing a Nature character who uses Super-Speed as their default super-movement mode, you can unlock abilities in the Super-Speed Traits menu (such as 'Whirling Dervish' or 'Tornado Pull'). And you can put those abilities on your Damage or Healer ability loadouts, and use them in combat. But you wouldn't be able to put those abilities onto your Nature Gorilla form loadout, because that form forces you into Acrobatics movement mode while it was active.

    The change that should be on PCTest today will allow you to slot and use most of those movement mode-tree abilities while in other forms (such as Nature Gorilla)! Your acrobatic nature gorilla will still be an acrobat, but you'll be able to trigger Whirling Dervish or Tornado Pull despite that.

    There are a few caveats:
    1) Some of the forms that you can form-change into won't be able to play all of the animations associated with some of the movement mode abilities. A good example of this is Sorcery's Arbiter of Destiny form. A player in this form-change will play a different animation for a lot of attacks. 

    2) A couple of abilities are not able to be used outside of their appropriate movement modes. Specifically, Super-Speed's "Dash Attack" and Flight's "Dustoff" ability are like this. There were issues with these because of the forced locomotion of the player-character working incorrectly while not in the proper movement mode. Rather than have an ability that is basically broken, we opted to keep the status quo with these particular abilities, making it so that you can only use them while in their root super-movement mode.

    3) Skimming players who put skimming abilities on their ability tray, and then form-change to something that isn't also Skimming will play Flight animations and have damage calculated on those Flight animations. We thought it'd be better to allow players to keep the Skimming abilities as part of their loadouts rather than locking them off. So it creates a situation where a Nature player with Skimming can put a Skimming ability on their Gorilla loadout, and when the player goes into their Gorilla form, when that ability is triggered, the Gorilla will use a Flight animation and do apparently different damage. Rest assured, the damage is balanced for the duration of the animation!

    As a side-effect of the above, this change also fixes some issues that would sometimes affect players, causing abilities to disappear off of hotbars when switching back into default form after being form-changed.

Bases 
We welcome testing by the community to verify the following:

  • Characters still have permission to access all bases and league halls that they had permission to access before Game Update 88.

  • Armories and Armory Imprints continue to work properly.

  • Mainframe & Generator are still configured properly with your permissions and upgrades.

  • Creating new or relocating Bases work as expected.

  • New Base Permissions added or removed work as expected.

PC Graphics

  • Improved the quality of Player Character Gear and NPCs, matching other platforms.

  • Confirm your PC performance doesn’t diminish because of the better graphics quality.

Broker

  • Improved Broker performance.

The Witching Hour
Feats

  • Updated the name of the feat for collecting Limbo Town Base Items.

HUD

  • Resolved an issue causing players to not display on the minimap.

Tactical Mods

  • Tumbling Master feet mod no longer incorrectly states that you need to be an Acrobatics character in order to utilize it.

Loot

  • Paradox Reaper in Lightning Strikes - Central City now drops it's intended loot.

Live Server Hotfix - September 19, 2018

Powerset Ball Trinkets

  • The duration of the visual effect of a Powerset Ball Trinket’s impact on a character has been reduced.

  • Trinkets now bind on equip.

Styles

  • The Batman Day T-Shirt styles are now available for Style Unlocking and can be unlocked on your other characters for Replay Badges.

Resurgence Mega Capsule

  • The unlocked Time Capsules included in the Resurgence Mega Capsule are now account bound.